The keyword phrase functions grammatically as a noun phrase. The head noun is "game," which is modified by the adjectival phrase "September 11th." This structure indicates that the term refers to a specific category of an object or concept, with the modifier specifying its thematic content, setting, or subject matter.
This classification defines a subgenre of interactive media centered on the historical events of September 11, 2001. The term can encompass various formats, including commercial video games, educational simulations, "serious games" designed for training or analysis, and artistic or experimental projects. The adjectival modifier is critical, as it imbues the experience with historical gravity and distinguishes it from purely recreational media. The focus shifts from general entertainment to the specific representation of trauma, memory, and political history through interactive mechanics.
Understanding the term as a noun phrase is essential for critical analysis. It provides a distinct category for media studies, allowing scholars and critics to examine how developers approach sensitive historical subject matter. This categorization facilitates discussions on the ethical implications, pedagogical value, and artistic merit of using game mechanics to simulate, interpret, or memorialize a significant global event. It establishes a clear subject for discourse on the role of interactive media in processing and representing collective trauma.